Illustrator Curves In Maya
This tutorial will teach you how to import Illustrator Curves (.AI) into Maya as NURB curves.
Make sure you have an Illustrator file; the file extension should be .AI. If you don't
have one you can use this sample
file (credits: Don Petrie, Inspired Grafix).
Step three - You should probably get rid of the makeillustratorCurves node because if the .AI file that you imported is moved or is deleted, this will produce an error. To remove the node, open the outliner (window>outliner) and select one of the sub groups of the illustratorcurves.
Step four - Go to window>hypergraph: connections.
Step five - Select the makeillustratorCurve# and hit delete on your keyboard.